The IGUI will have the classic elements of a 3rd-Person perspective, with a more specialized turn-based targeting & aiming interface. It is TBD what elements will be dynamic or contextual based on moment-to-moment gameplay. Since MAYG is turn-based, we have plenty of cushion for IGUI interaction.
We will mock up a rough IGUI screen with the following elements:
- Mini Map - Relative Enemy Locations
- Dynamic Weapons Menu
- Aiming/Targeting Arc & Reticle
- In-Game Chat/Voice