MAYG Gitbook
Search
K

Game UI

The IGUI will have the classic elements of a 3rd-Person perspective, with a more specialized turn-based targeting & aiming interface. It is TBD what elements will be dynamic or contextual based on moment-to-moment gameplay. Since MAYG is turn-based, we have plenty of cushion for IGUI interaction.
We will mock up a rough IGUI screen with the following elements:
  • Mini Map - Relative Enemy Locations
  • Health
  • Dynamic Weapons Menu
  • Aiming/Targeting Arc & Reticle
  • In-Game Chat/Voice