WEAPONS
Last updated
Last updated
Our game is meant to be outrageous, but these weapons are no joke.
This is a basic chart to give an idea of how the weapons work. We will be doing individual video tutorials on each weapon and the mechanics before Beta v1. is released in Nov 2024.
Weapons have limited ammo for each game.
Weapon | Range | Type | Trajectory | Damage Rank | Special |
---|---|---|---|---|---|
DOM MAYG Champagne | Mid | Delayed Rolling Explosion & Vertical Knockback | Extreme Lob | 6/8 | High Splash Damage Radius |
Croc's Revenge Handbag | Long | Upon Impact, Diagonal Knockback | Slight curve | 7/8 | Tight Radius Explosion |
Sonic Boom Pumps | Short - Mid | Non Explosive Blunt Force, Knockdown | Duel Boomerang Multi-Target | 4/8 | Can Hit Twice & Push Out Debris, Can Clear Debris Path Without Self Damage |
Quantum Cellphone | Global | Electrocution, Visible Shock, no knockback | Single Target Selection | 1/8 | Finds Camping players and disable Shields |
Tactical Nuclear Carry-on | Short-Mid | Timed Explosion, Extreme Max Kickback | Rolling via Ground Delivery | 8/8 | Mass Area of Effect |
MAYG Express | Extreme Long | Instant Ballistics Impact, High Horizontal Kickback | Sniper Straight | 3/8 | Causes Bleeding |
Kyokushin FUBAR | Melee | 3 Blow Physical Attack, Moderate Horizontal Kickback | Direct Physical Contact | 5/8 | Can Penetrate Personal Shielding |
C4 Lipstick* | Short | Area of Effect Blast, Minor Kickback | Triggered by Proximity | 2/8 | Can Be Triggered Through Walls |
*Slated for Beta V1 Release in Dec 2023.