WEAPONS

Our game is meant to be outrageous, but these weapons are no joke.

This is a basic chart to give an idea of how the weapons work. We will be doing individual video tutorials on each weapon and the mechanics before Beta v1. is released in Dec 2023. For the Nov pre-Beta, this will have to do, or you could actually just play the demo!

Weapons have limited ammo for each game.

WeaponRangeTypeTrajectoryDamage Special

DOM MAYG Champagne

Mid

Delayed Rolling Explosion & Vertical Knockback

Extreme Lob

6/8

High Splash Damage Radius

Croc's Revenge Handbag

Long

Upon Impact, Diagonal Knockback

Slight curve

7/8

Tight Radius Explosion

Sonic Boom Pumps

Short - Mid

Non Explosive Blunt Force, Knockdown

Duel Boomerang Multi-Target

4/8

Can Hit Twice & Push Out Debris, Can Clear Debris Path Without Self Damage

Quantum Cellphone

Global

Electrocution, Visible Shock, no knockback

Single Target Selection

1/8

Finds Camping players and disable Shields

Tactical Nuclear Carry-on

Short-Mid

Timed Explosion, Extreme Max Kickback

Rolling via Ground Delivery

8/8

Mass Area of Effect

MAYG Express

Extreme Long

Instant Ballistics Impact, High Horizontal Kickback

Sniper Straight

3/8

Causes Bleeding

Kyokushin FUBAR

Melee

3 Blow Physical Attack, Moderate Horizontal Kickback

Direct Physical Contact

5/8

Can Penetrate Personal Shielding

C4 Lipstick*

Short

Area of Effect Blast, Minor Kickback

Triggered by Proximity

2/8

Can Be Triggered Through Walls

*Slated for Beta V1 Release in Dec 2023.

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